![]() Mass Effect 3 offers more satisfying moments like that than earlier games do. I’ve earned a chance to attack with impunity. When I flank an enemy, it briefly continues to shoot at my squadmates. It’s just the right amount of challenge before inevitable player victory. This creates a kind of maneuvering dance. Enemies are smart enough to use that space, doing their best to flank around. Mass Effect 2 felt like a series of narrow hallways with enemies pouring out of a clown car. The most noticeable change is the map design. When it comes to RPGs, my top priority has always been combat. Mass Effect 3 lets me get my foot in that door, but it also shows me why I’ll never get all the way through the door.Īfter the jump, some things to finally get excited about ![]() Whenever someone mentions it’s one of their favorite series of all time, I wonder why I can’t enjoy it as much as they do. I’ve always felt left out of the Mass Effect series.
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